Ships in 0-1 business eternities. No refunds on opened monsters.Delivery status: OUT FOR DELIVERY. It is always out for delivery.

Grimbly’sCatalog of Affordable Beasts

The shop The Game

Coming to Steam · Spring 2027

The building is the strategy.

Grimbly’s Catalog of Affordable Beasts is a monster builder and arena battler for PC. You order a monster from a deeply questionable shop, build it on a strict points budget, and fight it. Every monster is a bet, and every battle is that bet being called.

Concept painting of the shop: iron cages, a long counter of bottles and candles, a cabinet of parts, and a curtained doorway at the back.

One budget, spent in public

Every build gets 250 Build Points. Stats, parts, and the weapon all come out of it. Points spent on armor are points not spent on speed, wings, or a net launcher, and the other player can see exactly what you chose to go without.

Fitting is free to undo, so you can try everything. You just cannot afford everything.

Concept painting of a Gloomsquid, a floating squid with an iron collar, on a display plinth.

The store has opinions

Some parts do not fit some bodies, and the store says so in its own words. A weapon needs something to hold it. Each part takes a socket, and each socket takes one part. The catalog on this site applies the same rules: try the order form.

Concept painting of the loading dock: a bare cracked floor ringed by crates and lanterns, with a great closed door at the back.

Then it fights

Demonstrations happen at the loading dock. You come home with a report: who won and by how much, which part decided it, what got bent, and what you earned. Win or lose, you get paid. If you lose, you also get a repair bill.

Where it stands today

Release
Coming to Steam, spring 2027
Platform
PC
Built so far
A proof of concept: the store, the unboxing, the builder, the warehouse, and a results screen, with two beasts, twelve parts, and four weapons.
Designed, not built
Ten more beasts and four more parts, shown on this site as sealed crates in the back room. Their names and numbers are first drafts.
Not built yet
Real-time battles. In the proof of concept the result of a fight is a placeholder. That is the next thing we are making.
On this site
Every picture is a concept painting, made with image-generation tools from our own designs; none is a screenshot, and the game will not look exactly like them. Prices, stats, and rules for items in stock are the build’s own and will change.
Made by
Wisp & Wight Lampworks, who also make Brineholme, a game with no monsters in it that we know of.

The real mailing list

Nothing in this shop can be bought yet.

The catalog is fiction until the game ships. Leave an address and the studio will write once, when the Steam page opens, and rarely after that. It goes on the Keeper’s List, which the studio shares across its games.

The store says no